Firework with particles in Vulkan
In the last months another fellow student and I implemented a firework simulation at the university. It’s not as complex as the material point method from the last simulation project I talked about on this blog but I didn’t wanted to go through the same hassle as last time either… 😅 We still used the VkCV (the Vulkan framework I am still working on) and the project is currently merging into the sample projects of the framework . So you can check it out yourself given that you have a device supporting Vulkan (works great on the Steam Deck by the way 😄). firework demo #1 The results are nonetheless pretty good. With a little more time the smoke could have looked even better. So maybe when I find the time, I’ll try to tweak it a bit. Most awesome aspect of this application is that different kinds of fireworks can be customized quite easily from the applications code. Because everything is structured as graph of events which can be timed in execution. firework demo #2 The ...