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Showing posts with the label fsr

VkCV 0.1.0 released!

This year I collaborated with many other students at the university on a computer graphics framework using the Vulkan API. We designed it to function rather modular and while it abstracts several parts of the Vulkan API and memory management to ease development, it still allows you to utilize Vulkan’s openness and the use of various extensions. We implemented several example projects with the framework to show how it can be utilized. There are also modules extending the capabilities from the framework to load GLTF assets, manage a scene graph, handling cameras, rendering GUI with ImGui and even image upscaling in realtime using FSR from the GPUOpen initiative. It’s also possible to use the framework for non-rendering projects like simulation utilizing Vulkan compute shaders and its compute pipelines. You can find a video showcasing the different example projects containing modern features like mesh shaders and ray tracing on YouTube . You can also find a more detailed explanati...